May 18, 2018
Game programmer based in Los Angeles. Previously graphics engineer at thatgamecompany on Sky
Electronic music composer / Sound designer based in Los Angeles and Tokyo
Mirror Drop is a psychedelic 3D puzzle game where you maneuver a reflective sphere in a world full of mirrors, over-saturated colors, and infinities. Each level contains three puzzles and a hidden exit, set against 100% raytraced alien geometry.
Windows and Linux. Haven't decided on VR yet.
3+ hours across 25 levels. Levels can be played in any order, except for the last which takes a more serious effort to unlock and complete.
A mid to high end graphics card from the last few years should work fine. There's an in-game graphics slider for less powerful cards. OpenGL 4.3 or greater required.
Keyboard / mouse and gamepad (Xbox, PS4, etc), fully configurable in controls menu.
It was built from scratch using a custom raytracing engine with all the levels hand-coded. Each level is made up of 32 objects or less and only three primitive types: cubes, spheres, and cylinders. NO TRIANGLES.
About a year and a half. Development started in January 2017.
If there's a problem with the game, please post to the Steam support forum with the log.txt from AppData/Roaming/MirrorDrop. For anything else you can message me on twitter or email me at ianlilleyt at gmail.